Who Doesn’t Love A Free Game?

There’s a growing fear in the video game community that Apple’s (and to a lesser extent Android’s and Windows’) App Stores will be the doom to the core gamers. And there are some good reasons to fear: while the App Store has been a cash cow for developers, gaming sales have declined year over year.

As a core gamer, is it time to panic yet? No. It’s not like Sony, Microsoft and Nintendo are the movie industry, which is about as thriving as a septic tank. But in a down global economy, it’s much easier to justify a $1 to $2 app purchase than it is to buy a $60 retail game.

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Mass Effect 3: Beyond the Ending

mass effect 3 ending

Enough time has passed that most people who wanted to beat Mass Effect 3 have done so. That being said, full-warning: I’m going to talk about that infamous ending.

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The LIG Series 1 & 2 (Season 1)

The League of Inadequate Gamers has gotten underway. The first round has been played, and here are the results.

LIG Starcraft 2 Continue reading

The League of Inadequate Gamers

It’s been a long time, Internet. But consider this, at least, a partial revival of good ol’ Morality Points.com

league of inadequate gamers, lig

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Discovering Myself in Fable 3

Fable 3

Before the release of Fable 3, Microsoft allowed gamers to digitize themselves as an NPC that would appear randomly in the game’s towns. I didn’t take part in this promotion, but I ended up discovering myself anyways through my experience with the game.

 

The ubiquitous morality system seems can be found across a variety of genres and in games like Mass Effect, Fallout, Dragon Age—you name it, you can probably be good or bad. But almost all of these games make the question of morality simple: fail to help your teammates in Mass Effect 2 and they (or you) die at the end. Be a bad guy in Fallout 3 and, say, blow up Megaton and you miss out on a bevy of quests and vital shops. But Fable 3 was different, and for the first time a video game showed me who I was as a person.

 

-Spoilers to follow-

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What Video Game Developers Could Learn from Shakespeare

N00b Shakespeare

“A noob by any other name would die as sweet” — xXBillShakespur1616Xx

Let’s face facts: we can stand in our digital ivory towers all day and preach about the artistic merits of video games, but that doesn’t mean that the millions of people who bought Call of Duty, Medal of Honor or Halo: Reach give one lick about plot, character development, etc. I’m not saying that these or similar games are all fluff (some people can make that argument, but that’s not my point here). I’m just saying the hundreds of thousands of people playing Team Deathmatch on a daily basis aren’t exactly in it for the story.

And many (not all, but many) of those diehard fraggers don’t care about games such as Limbo or Braid or Heavy Rain. I know there is plenty of overlap, but the “artsy” games aren’t exactly flying off the shelves like this year’s Call of Halo: Modern Combat Evolved 10. The plot-driven games occasionally do sell well, but what prints the money are novelty experiences. That’s fine, and I’m not hating on First Person Shooters. I love Halo: Reach for its well-designed experience, but it’s not exactly the campaign I’m playing through again and again.

Halo Call of Duty

At ease, fair gentlemen!

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Let Sleeping Spartans Lie

Halo Reach Master Chief

Halo Reach and Halo 3 Spoiler Alert

At the end of Halo 3, we sped on our trusty Warthogs through an imploding super structure and watched as the Master Chief made his typical, death-defying leap into a waiting escape ship. But this time something was different—this was the end of Master Chief’s saga. It could have ended with Master Chief returning to earth triumphant, but he never made it. Bungie decided to put humanity’s greatest warrior into cryostasis, forever to float in the void of space until, as John-117 famously says, “…you need me.”

This is how Bungie left Master Chief, and this is how he should remain.

Recently, Microsoft commented that they would like to see a sped up Halo production cycle, something similar to what Treyarch/Infinity Ward does for the Call of Duty series. That’s fine with me. I like the Halo universe plenty, and I wouldn’t mind to explore more of the rich back story. But I do not want to play as Master Chief ever again.

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