Mobile Review: Zenonia 2

If the app store is lacking anything clearly it would be Legend of Zelda. That’s obviously not going to change, and so enters Zenonia 2. At first glance, fans of Super Nintendo era RPG fans will instantly be drawn to the visuals of Zenonia. They are definitely styled as an homage to the 16-bit era.

Zenonia also stays true to the “Zelda” form by being an action rpg. For the most part you attack by tapping like a mad man. You learn more attacks and spells as you progress but essentially you just strategically tap the attack button. However, all the comparisons to Zelda can stop there.

Zenonia is a full-on RPG experience disguised as a mobile game. You start the game by choosing from one of four character classes. I chose paladin, but there is also the shooter, magician and warrior each with their set of moves and abilities to be learned along the way. This game uses the ability tree mechanic as you level up and it’s a pretty huge tree which means tons of skills to learn. I can’t imagine anyone being able to reach all the skill and abilities in the tree in one play through. Just doesn’t seem possible and that’s a good thing; more reason to keep coming back.

Even though there are four classes, early on it’s essentially a choice between primary melee attacks or primary long-range attacks. Depending on your choice that can change and sort of even out later on, if you choose to level up that way.

The music in the game is pretty impressive. It’s all very sweeping and grand and very reminiscent of Final Fantasy from the 16-bit era. It’s pretty refreshing to hear such an emphasis on music on a platform where most music is just a throw away.

Read on to find out about the story, the controls and the multiplayer.

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Mass Effect 2: A Breakup Letter

Dear Mass Effect 2,

Mass Effect 2. Dearest, Mass Effect 2. Whatever will I do with you? We’ve had our good times and bad, but you’ve made some decisions that have left me scratching my head. You’ve changed ever since your early years as Mass Effect 1, and while I’m still the same old Shepherd, you’re not the same game I fell in love with. This is going to be hard to hear, especially since it seems you have millions upon millions of admirers and–dare I say?—fanboys, but sometimes the hardest things to hear are the most important.

First, I’d like to say that you still sport that superb storytelling that first drew me to you. Actually, in this area you’ve improved across the board. Recruiting team members, gaining their trust, and simply getting to know each person—each one flawed, fleshed out, and masterfully written—was a treat. The voice acting has been ratcheted up to another level; Martin Sheen is Shepherd’s boss in this go around, and every time I heard his voice, I imagined him sitting behind his desk in the West Wing. I’d go to the ends of the universe and back for President Bartlet, and in fact I did.

Meet President Bartl--err, the Illusive Man

But here’s the thing: your universe feels empty, beloved Mass Effect 2. When I returned to the Citadel, the whole scale and grandeur I had felt when I first walked through the Presidium and Wards was completely lost. I remember back in our old days, when you were still Mass Effect 1, we would romp about planets, and even if they were empty, at least we were romping. Sure, the vehicle controls sometimes sucked, but it sure beat the hell out of sending probes to scour a planet for minerals. Finding minerals might be the most boring thing I’ve done in a video game for a long time. The inclusion of hacking mini games is certainly an improvement over the old you, but still, don’t ever make me scan planets, ever again. My play through lasted 35 hours. That’s a pretty big chunk of time, but at the same time, I’d say at least 5 of those hours were spent gathering resources.

Pretty, but you won't be seeing this much

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